A kids' party the parents can actually run.
Challenges, games with the rules to hand, and a cabinet of trophies so everybody goes home having won something. No alcohol anywhere and no forfeits, by default and by design.
The parent running it holds the only phone that awards anything, releases a challenge when the room needs one, and closes it out with a trophy each.
Photos are off for this kind and stay off: children's faces are not ours to hold. First names on a scoreboard, and nothing else about anybody.
How it goes
Build it in an evening
Pick the kind of event and take what suits from a catalogue of challenges, games, secret missions and trophies that are already written. Set the plan, and the shopping list writes itself. An evening on the sofa, not a spreadsheet.
Send one link
One link into the group chat. Everybody taps their name and they are in — no account, no password, nothing to install. The one thing that needs proving, a secret mission, proves itself with a link of its own.
Run it from your phone
Release a challenge when it suits the room, award the points, spin the wheel, settle the bill. Close it out on the drive home and everyone gets the record of it.
What a kids' party starts with
Every one of these is a switch, and this is where a kids' party starts. Throw any of them the other way and the product is still the product.
The basics
Who is coming, their links, the look and the words.
Challenges
Things to do, released when they suit the crowd.
Points
A leaderboard, points for challenges, undo for mistakes.
Trophies
A cabinet of awards and a ceremony at the end.
Games in the bag
Card and party games with rules on the phone.
The plan
Days, times, places, and a nudge when it is time.
Prep and shopping
What to bring, what to buy, what the venue already has.
Memories
Everyone writes what they will remember.
The wrap
Close it out: the record, the stats, an export, an optional story.
Get the first invitation
It opens to strangers before the summer. Leave an address and you will hear once, the day it does.