Fayla

Keeper of the Ball

One soft ball, hidden on the first day. Find it, claim it out loud, and you can call anybody out. Then everybody else tries to rob it off you.

Needs

Something around the house

Suits

A room that came to play

Effort

Sitting down

Drink

Optional

How to run it

One ball. It goes somewhere in the venue on the first day and stays in the game all the weekend.

The rule

  1. Find it and it is yours. Hold it up and say so out loud — no shout, no points.
  2. The Keeper can, at any moment, point at somebody and call them out. That man drinks, or does the forfeit, or sings. Agree which before you start.
  3. Rob it off him and you are the Keeper. Same shout, same rule, or it never happened. It has to come off him without him noticing.
  4. Whoever is Keeper on the last morning takes the points on top.

Worth knowing

What you need

If it goes badly

Robbed inside ten minutes of taking it? You drink to whoever got you.

Add this to your event

Fayla builds the whole weekend around it — a scoreboard everybody can see, a shopping list that writes itself out of the things you picked, and one link for the group chat.

Who it suits

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