Keeper of the Ball
One soft ball, hidden on the first day. Find it, claim it out loud, and you can call anybody out. Then everybody else tries to rob it off you.
Something around the house
A room that came to play
Sitting down
Optional
How to run it
One ball. It goes somewhere in the venue on the first day and stays in the game all the weekend.
The rule
- Find it and it is yours. Hold it up and say so out loud — no shout, no points.
- The Keeper can, at any moment, point at somebody and call them out. That man drinks, or does the forfeit, or sings. Agree which before you start.
- Rob it off him and you are the Keeper. Same shout, same rule, or it never happened. It has to come off him without him noticing.
- Whoever is Keeper on the last morning takes the points on top.
Worth knowing
- Sips or water, never shots, and nobody has to drink at all.
- The Keeper has to carry it — a belt loop, a bag, a pocket. Locked in a room or buried in a case is not carrying it, and the room can call it off him.
- Asking for it, wrestling for it and buying it off him are not robbing it.
- The same man twice in a row is lazy. The room decides what happens to a lazy Keeper.
- Claiming it while somebody else has the ball is a forfeit and everybody knows it.
What you need
- A soft ball — Small enough to carry, soft enough to throw indoors
If it goes badly
Robbed inside ten minutes of taking it? You drink to whoever got you.
Add this to your event
Fayla builds the whole weekend around it — a scoreboard everybody can see, a shopping list that writes itself out of the things you picked, and one link for the group chat.
Who it suits
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