Paranoia
Whisper a question to the man beside you. He answers out loud with a name — but nobody else hears the question. The room only finds out what was asked if somebody pays for it.
Nothing at all
4–10
20 min
A room that came to play
Optional
How to run it
Sit in a circle. No phones, no props, nothing to buy.
The turn
- Whisper a question to the man on your left. It has to be answerable with a name in the room.
- He says the name out loud. Not the question.
- Everyone else hears a name and has no idea why.
- He then whispers a question to the man on his left, and round it goes.
Breaking the seal
- Anyone can ask to hear the question. It costs him — a drink, a chip, a forfeit. Agree what before you start.
- Once paid, the question is read out to the room.
Worth knowing
- The good questions are about the room, not about the world.
- Nobody has to answer honestly. Nobody will believe him either way.
- Sips or forfeits, never shots. Water counts.
What you need
Nothing. The people in the room and a phone between you.
Add this to your event
Fayla builds the whole weekend around it — a scoreboard everybody can see, a shopping list that writes itself out of the things you picked, and one link for the group chat.
Who it suits
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